grime - définition. Qu'est-ce que grime
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Qu'est-ce (qui) est grime - définition

ADVENTURE GAMES PRODUCED BY LUCASARTS
GrimE; Lucasarts adventures; Chuck the Plant; LucasArts Adventure Games; Lucasarts adventure games
  • The cartoon graphics of ''The Curse of Monkey Island'' (1997) marked the pinnacle of SCUMM development.
  • The LucasArts "golden guy" logo, used during the company's adventure game golden years.
  • ''Maniac Mansion'' (1987) introduced SCUMM, the engine behind most of LucasArts' adventure games.
  • ''Grim Fandango'' (1998) introduced 3D graphics in the form of the GrimE engine.
  • The user interface was redesigned for ''Sam & Max Hit the Road'' (1993) to dedicate more space to visuals.
  • ''The Secret of Monkey Island: Special Edition'' (2009) updated the original game with high resolution artwork.

grime         
WIKIMEDIA DISAMBIGUATION PAGE
Grime (disambiguation)
Grime is dirt which has collected on the surface of something.
Kelly got the grime off his hands before rejoining her in the kitchen.
N-UNCOUNT
Grime         
WIKIMEDIA DISAMBIGUATION PAGE
Grime (disambiguation)
·vt To sully or soil deeply; to Dirt.
II. Grime ·noun Foul matter; dirt, rubbed in; sullying blackness, deeply ingrained.
grime         
WIKIMEDIA DISAMBIGUATION PAGE
Grime (disambiguation)
¦ noun dirt ingrained on a surface.
¦ verb blacken or make dirty with grime.
Derivatives
grimily adverb
griminess noun
grimy adjective (grimier, grimiest).
Origin
ME: from Mid. Low Ger. and MDu.

Wikipédia

LucasArts adventure games

From the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions.

Many of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned into 3D graphics with the GrimE game engine. Common features between the games include in-joke references to both other LucasArts games and Lucasfilm productions, as well as other running gags, such as Chuck the Plant and Sam & Max cameo appearances, that spanned numerous games. Most of the games were designed by the people with experience from creating preceding adventure games for LucasArts, and the same composers were involved in the majority of productions.

In 2004, after a string of titles that never reached release, LucasArts ceased development on graphic adventure games. Many of the development staff involved in the making of these games moved on to form new companies, continuing to produce similar games at studios such as Telltale Games, Double Fine Productions, and Autumn Moon Entertainment. In 2009, however, LucasArts made a collaboration with Telltale to revive the Monkey Island series, one of the old LucasArts adventure franchises, as well as stating its intent to revisit its past portfolio. This collaboration brought the LucasArts to develop special editions of the first two Monkey Island games and the Telltale helmed adventure game Tales of Monkey Island.

Exemples du corpus de texte pour grime
1. The video features grime band Roll Deep‘s new song Badman.
2. A pumping "grime" soundtrack attempts to add a gritty atmosphere.
3. "The issue of crime and grime is one of our key election policies," she said.
4. With the right backing the grime artists can take America like the Beatles did.
5. Spirited city I had forgotten the tiredness, the grime, the potential dangers that such flooding held.